Hacking the game

Hacking the game: “Values in Research”

Here is an example of how easily the game can be hacked or adapted not only for a different place but also for an entirely different context.

Largely keeping the game mechanics intact, we rewrote the cards to explore fictional research projects. Played it today with a group of Environmental Technology MSc students at Imperial College London. The game served as a good introduction to questioning research practices, and it was fun to play: bit.ly/ValuesInResearch

The last two pages are blank so that when printed as an A5 booklet the students have space for notes.

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